THE QUIET GAMES CLUB
Cedar Backgammon
Fifteen checkers. Two dice. A little foresight.
01 / CLASSICS
Ivory · You 0 / 15 home
Opening roll
Cedar · Computer 0 / 15 home
READY TO PLAY
Roll to see who starts.
Higher opening die goes first and uses both dice.
The rules, in a minute
Ivory travels from 24 toward 1; Cedar goes from 1 toward 24. Click a highlighted point, then a highlighted destination (or a move button). Each die moves one checker. Doubles give four moves.
A point with two enemy checkers is blocked. Landing on a lone enemy sends it to the bar; bar checkers must re-enter first. Use both dice if possible, or the higher die if only one can be played.
Once all your remaining checkers are in your final six points, bear them off. First to bear off all fifteen wins. This casual table has no doubling cube or stakes. The computer is a friendly practice opponent.