THE QUIET GAMES CLUB

Cedar Backgammon

Fifteen checkers. Two dice. A little foresight.

LOCAL TABLE
01 / CLASSICS
Ivory · You 0 / 15 home
Opening roll
Cedar · Computer 0 / 15 home

READY TO PLAY

Roll to see who starts.

Higher opening die goes first and uses both dice.

The rules, in a minute

Ivory travels from 24 toward 1; Cedar goes from 1 toward 24. Click a highlighted point, then a highlighted destination (or a move button). Each die moves one checker. Doubles give four moves.

A point with two enemy checkers is blocked. Landing on a lone enemy sends it to the bar; bar checkers must re-enter first. Use both dice if possible, or the higher die if only one can be played.

Once all your remaining checkers are in your final six points, bear them off. First to bear off all fifteen wins. This casual table has no doubling cube or stakes. The computer is a friendly practice opponent.